
I am a Spanish-American music artist, producer, composer, guitarist, and vocalist based in the Ventura / Los Angeles area. I write, produce, arrange, and record my own tracks, bringing together vocals, guitar, synths, electronic production, and cinematic textures to create music with emotional depth and a strong visual quality.
Alongside my music, I work as an Animation Director at Wildflower Interactive and have spent many years in the video game industry as an animator and creative leader, contributing to projects such as The Last of Us Part I, The Last of Us Part II, Uncharted 4: A Thief’s End, and Enslaved: Odyssey to the West. My work in games has shaped the way I approach storytelling, emotion, rhythm, and atmosphere. It has also given me years of experience collaborating across disciplines, communicating ideas clearly, and directing actors on the motion capture stage to help bring performances and characters to life.
That background naturally carries into my music. I often think in scenes, moods, transitions, and worlds, creating tracks that feel connected to visual storytelling.
My catalog is rooted in electronic music, soundscapes, organic textures, and cinematic production, but I have recently been expanding more deeply into orchestral and hybrid composition. I completed an orchestral composition bootcamp with ThinkSpace Education and am continuing this path through a master’s program in music composition, further developing my writing for film, TV, advertising, games, trailers, documentaries, and other visual media.
I have also played in bands as a guitarist and backing vocalist, and I bring that hands-on musical background into my productions. Alongside working in the DAW, I enjoy exploring dawless sessions, hardware synths, and live experimentation as part of my creative process.
I am currently building a one-stop catalog for sync, with music created for storytelling, visual media, and emotional connection.